Cappadocia is a competitive custom map created for the Mapcore.org CS:GO Exotic Places Mapping Contest 2019. Developed over 7 months, it translates the region’s surreal geology into a balanced arena, combining environmental storytelling with competitive gameplay.

Cappadocia is a competitive custom map created for the Mapcore.org CS:GO Exotic Places Mapping Contest 2019. Developed over 7 months, it translates the region’s surreal geology into a balanced arena, combining environmental storytelling with competitive gameplay.

Project
Snapshot

Level Design

Planning a layout, grey-boxing, and balancing gameplay.

Environment Art

3D modeling, PBR texturing, and lighting.

Asset Creation

Custom prop and architecture creation.

Sound Design

Mixing ambient audio and localized voiceovers.

ContrIbutors

Buse Çinte Azmanoğlu

Voice Over

Mert Kandıra

Feedback

Mapcore Community

In Game Playtest, Feedback

The Concept: Why Cappadocia?

The contest theme was “Exotic Places.” While researching competitors, I noticed a saturation of Italian and Moroccan themes. To be different from these themes, I decided to focus on the unique texture of Cappadocia, Türkiye. The visual narrative centers around a boutique hotel (“Paradise Cave Hotel”), allowing players to battle amidst the iconic fairy chimneys and hot air balloons. The goal was to capture the region’s warmth through a realistic sunrise lighting setup, inspired by extensive reference research.

YouTube Video with Border Radius
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Hammer World Editor screenshot of the Cappadocia level

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Cappadocia reference images

Cappadocia layout plans. The first three visual planned layouts. The fourth image is the current layout.

YouTube Video with Border Radius

Cappadocia envinroment lighting

Production & Technical Execution

Production & Technical Execution

Asset Creation

I created 494 unique 3D models and 91 bespoke materials (Substance Designer/Painter) to make the map feel organic and different from the usual stock game assets.

Physics & Animation

Implemented vertex animation for wind chimes and flags, and also created custom physics meshes for various interactive props, such as plates and cutlery.

The “Hamam” Section

The main point of the map, inspired by the historical Çemberlitaş and Kılıç Ali Paşa baths. This particular area alone took 2 months of continuous work to get the light and historical geometry just right.

Branding and Cultural Detail

Branding and Cultural Detail

Map Logo

Includes the “Hittite Sun”, which represents the ancient civilization of Anatolia combined with the gradient of a sunrise.

Soundscape

In order to enhance the degree of immersion, I included localized ambient sounds with a culturally specific “street announcement” voice-over (provided by Buse Çinte Azmanoğlu), adding humor and realism for local players.

Software and Tools

1 1

Hammer World Editor

Level Design

2 1

3DS Max + Wall Worm Plugin

3D Modeling, Physbox creation and export to Source Engine

4 1

Substance Designer

Creating PBR quality materials

3 1

Substance Painter

Creating PBR quality coatings for 3D Models

5 1

Adobe Photoshop

Some graphic design, manipulation jobs and quick conversion of image to 3D models

6 1

Adobe Illustrator

Some illustration works

7 1

Affinity Designer

Some illustration works and making pattern

8

Audacity

Montage and manipulation for sound effects

Outcome

Delivered under strict deadlines with a rigorous 12-hour daily workflow, Cappadocia was successfully released on January 25, 2020. In fierce global competition, the map received an “Honorable Mention” by the Mapcore jury, commended for its ambitious visual fidelity and thematic uniqueness.

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Street section before and after

YouTube Video with Border Radius